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the Dee Sanction

ADVENTURES IN COVERT ENOCHIAN INTELLIGENCE

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Tag: The Dee Sanction

CategoriesOpen

Update Draft Released

Posted onFebruary 16, 2021

Those who backed The Dee Sanction Kickstarter have been sent a revised edition of the Draft Core Rules and we edge closer to a final version in that release. For those who have a copy in hand (and those who don’t can safely stop reading now!), the following key changes … Continue ReadingUpdate Draft Released

CategoriesGame Mechanics

Checking the Numbers

Posted onDecember 8, 2020

There’s a weird juggling act going on between totally freestyle game design and having a solid structure of checks and balances. On the one hand, the numbers should make perfect sense. On the other hand, balance blows. Don’t get me wrong, there does need to be some kind of structure … Continue ReadingChecking the Numbers

CategoriesKickstarter

Kickstarters Last 30 Hours

Posted onNovember 21, 2020

You’ll be relieved to know that there isn’t a complete countdown until the Kickstarter for The Dee Sanction ends, although please allow the indulgence of a few.   There are less than 30 hours left on the Kickstarter, so if you haven’t committed left or you’ve only opted for updates, … Continue ReadingKickstarters Last 30 Hours

CategoriesRPGaDAY

Experience — RPGaDay #31

Posted onOctober 29, 2020

Similar to The Cthulhu Hack, experience in The Dee Sanction is less about an accumulation of power and more about furthering the campaign. The value of an adventure lies in the impact it has on the setting, a little bit like a TV serial where the arc plot is the key and the … Continue ReadingExperience — RPGaDay #31

CategoriesSetting

The Sanction of Magic

Posted onAugust 31, 2020September 1, 2020

When Elizabeth Tudor succeeded to the throne in 1558, she found herself under assault from all sides, paying for the arrogant machinations of her father. Henry VIII enraged the Church of Rome and made himself an enemy of Catholicism. But worse, that collapse in solidarity of faith combined with the … Continue ReadingThe Sanction of Magic

CategoriesRPGaDAY

Tower — RPGaDay #19

Posted onAugust 19, 2020August 19, 2020

John Dee and towers happen to be a fairly easy match. For one, John was born in the Tower Ward of London, in 1527. Tower Ward is one of five within the Ossulstone division, a large swathe of the capital that stretches south from Finchley to the Thames. The Ward … Continue ReadingTower — RPGaDay #19

CategoriesRPGaDAY

Meet — RPGaDay #18

Posted onAugust 12, 2020August 25, 2020

When I originally wrote The Cthulhu Hack and considered how best to evoke the character expertise found in other games without the need for an endless listing of skills, I chose to focus on how a group of investigators meet and interact. The resilience of those who fight the Mythos lies in … Continue ReadingMeet — RPGaDay #18

CategoriesRPGaDAY

Comfort — RPGaDay #17

Posted onAugust 12, 2020August 17, 2020

Is writing about the reverse of comfort appropriate for this topic? I find little comfort in writing. I find comfort in the research, but when it comes to gathering all that information together and it coalescing on the page, that’s another thing altogether. I find that the idea in my … Continue ReadingComfort — RPGaDay #17

CategoriesRPGaDAY

Dramatic — RPGaDay #16

Posted onAugust 12, 2020August 17, 2020

I like to combine something dramatic with a splash of humour. In a game like The Dee Sanction, sometimes it’s difficult to not see the funny side of a situation. The historical view, on a very basic level, feels like Elizabeth’s Court drowned in charlatans and confidence tricksters for much of … Continue ReadingDramatic — RPGaDay #16

CategoriesRPGaDAY

Frame — RPGaDay #15

Posted onAugust 12, 2020August 15, 2020

Questions over the extent and structure of the frame of heaven begin to bubble to the surface during this period of history, though any acceptance of a heliocentric universe would wait another century. Johannes Kepler, Tycho Brahe, and other astronomers began to posit and chart out theories and principles that … Continue ReadingFrame — RPGaDay #15

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Neither the circle without the line, nor the line without the point, can be artificially produced. It is, therefore, by virtue of the point and the Monad that all things commence to emerge in principle.

John Dee, Theorem II

The Dee Sanction Core Rules for Elizabethan intrigue and supernatural investigation tabletop roleplaying featuring an image of John Dee performing an experiment before Queen Elizabeth and her court

Core Rules on DriveThru and All Rolled Up

A supplement for spiritual and strange supernatural powers to include in character generation for the Elizabethan investigation tabletop roleplaying game The Dee Sanction featuring an image of John Dee and Edward Kelley in a graveyard confronting a ghost at night

The Sight on DriveThru and All Rolled Up

A hand drawn map of the east end of late Tudor London created with considerable artistic licence for The Dee Sanction tabletop roleplaying game including the Thames, Tower of London, old London Bridge, and northern Southwark

Ossulstone Hundred on DriveThru and All Rolled Up

The Book of Days character sheets and investigation journal for tabletop roleplaying featuring a complex summoning sigil known as the Sigellum Dei used by Doctor John Dee to engage with angels

Book of Days on DriveThru and All Rolled Up

Abaddons Puppet a third party adventure for The Dee Sanction featuring witches giving offerings to their dark lord as strange demons and spirits fly overhead

Abaddon's Puppet on  DriveThru

Upper skull of a human being etched and edhed with gold against a darkened backdrop filled completely with a wall of more human skulls

Adventures on  DriveThru  and  All Rolled Up

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Black Seal Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England Ex Libris fail forward game design game mechanics history incriminating evidence Journal Kickstarter Maelstrom narrative Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming the Church The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo

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