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the Dee Sanction

ADVENTURES IN COVERT ENOCHIAN INTELLIGENCE

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Category: Game Mechanics

Dice Mechanics and Design
CategoriesGame Mechanics

Dice Mechanics and Design

Posted onApril 20, 2026April 20, 2026

  There are moments, reading about other designers and their turning points, when I feel a faint kinship with that familiar image of someone shaking a fist at the sky. Not out of bitterness, but out of a need to understand why something didn’t sit right and what I might … Continue ReadingDice Mechanics and Design

CategoriesGame Mechanics Open

Tradecraft Marks the Spot

Posted onJanuary 6, 2024

Tradecraft is a mechanic peculiar to The Dee Sanction, included to lend a certain vibe and flavour to the adventures as Agents seek to overcome significant threats. It’s peculiar enough that I suspect many people don’t use it, or just use the bit that provides generic skill support for the … Continue ReadingTradecraft Marks the Spot

CategoriesAbilities

Playing with Abilities

Posted onMarch 17, 2023March 17, 2023

Abilities set characters apart. In a session, a player can use all kinds of personal resources generated at the genesis of their character. A simple thing like coming from the same town as someone, for example, can sway a decision or a reaction. If the character possesses a Swiss Dagger, … Continue ReadingPlaying with Abilities

CategoriesGame Mechanics Question and Answer

Advantage & Disadvantage

Posted onJune 5, 2021

I acknowledge that a terse core book means that sometimes, the mechanics might not settle into place the first time on reading. Or the second. However, with doubt come questions, and with questions comes the opportunity to put together a fuller response. On the Discord, Guybrush asked: Could someone please … Continue ReadingAdvantage & Disadvantage

CategoriesGame Mechanics

Nightmare – A Sample Combat

Posted onMay 15, 2021May 17, 2021

I have had various requests to explain combat in The Dee Sanction. I have outlined a fight below, and I might return and add detail if what I’ve written doesn’t quite have the level of useful information needed. A ‘Mare Scenario Agents Julian Dunham and Isabel le Bone arrive at The … Continue ReadingNightmare – A Sample Combat

CategoriesGame Mechanics Open

A Discovery of Tradecraft

Posted onApril 26, 2021April 26, 2021

I do not claim to have the ways or means to explain Tradecraft in a way that will be clear to everyone. When I wrote it up, I imagined it was both an ephemeral skill and a means to pull of a blinder when the moment mattered. For the former, … Continue ReadingA Discovery of Tradecraft

CategoriesGame Mechanics

Checking the Numbers

Posted onDecember 8, 2020

There’s a weird juggling act going on between totally freestyle game design and having a solid structure of checks and balances. On the one hand, the numbers should make perfect sense. On the other hand, balance blows. Don’t get me wrong, there does need to be some kind of structure … Continue ReadingChecking the Numbers

CategoriesGame Mechanics RPGaDAY

Rest — RPGaDay #13

Posted onAugust 12, 2020August 13, 2020

An Agent must have the equivalent of a full night’s rest (i.e. about 8 hours) to recover all of their Hits—starting characters have 3. Otherwise, they recover a single Hit for every two hours of uninterrupted sleep. However, sometimes rest is insufficient. Some enemies inflict Consequences that are not as … Continue ReadingRest — RPGaDay #13

Objects of Desire
CategoriesGame Mechanics Setting

Objects of Desire

Posted onAugust 25, 2018

And so it is, that both the Devil and the angelic Spirit present us with objects of desire to awaken our power of choice. [ Jalāl ad-Dīn Muhammad Rūmī ] Power and objects walk hand in hand. For some, the power imbued within an object arose from association. The very … Continue ReadingObjects of Desire

CategoriesGame Mechanics Playtesting

All The Angels

Posted onAugust 16, 2016

So, after much time and rumination my thoughts have started to tun (a little) toward the business of resolving my issue with characters and mechanics. While I cannot guarantee that I have found the solution, I have ideas that I can playtest – which seems like the most positive and … Continue ReadingAll The Angels

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Neither the circle without the line, nor the line without the point, can be artificially produced. It is, therefore, by virtue of the point and the Monad that all things commence to emerge in principle.

John Dee, Theorem II

The Dee Sanction Core Rules for Elizabethan intrigue and supernatural investigation tabletop roleplaying featuring an image of John Dee performing an experiment before Queen Elizabeth and her court

Core Rules on DriveThru and All Rolled Up

A supplement for spiritual and strange supernatural powers to include in character generation for the Elizabethan investigation tabletop roleplaying game The Dee Sanction featuring an image of John Dee and Edward Kelley in a graveyard confronting a ghost at night

The Sight on DriveThru and All Rolled Up

A hand drawn map of the east end of late Tudor London created with considerable artistic licence for The Dee Sanction tabletop roleplaying game including the Thames, Tower of London, old London Bridge, and northern Southwark

Ossulstone Hundred on DriveThru and All Rolled Up

The Book of Days character sheets and investigation journal for tabletop roleplaying featuring a complex summoning sigil known as the Sigellum Dei used by Doctor John Dee to engage with angels

Book of Days on DriveThru and All Rolled Up

Abaddons Puppet a third party adventure for The Dee Sanction featuring witches giving offerings to their dark lord as strange demons and spirits fly overhead

Abaddon's Puppet on  DriveThru

Upper skull of a human being etched and edhed with gold against a darkened backdrop filled completely with a wall of more human skulls

Adventures on  DriveThru  and  All Rolled Up

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Challenge Resources character generation Character sheet community created content Compatible with The Dee Sanction Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee DriveThruRPG Elizabeth I of England fail forward game design game mechanics history incriminating evidence Journal Kickstarter narrative Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY Safety Lies in Fear Sanction sandbox game setting stretch goals tabletop gaming The Cthulhu Hack The Dee Sanction Tradecraft Tudor dynasty UK Games Expo

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