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the Dee Sanction

ADVENTURES IN COVERT ENOCHIAN INTELLIGENCE

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Author: Paul B

CategoriesKickstarter

Kickstarter Progress

Posted onNovember 4, 2020

The Dee Sanction Kickstarter has crashed, bashed and smashed through our initial goal and continued right on through the first NINE Stretch Goals. Given that this has happened in the first three days, we’ve been bowled over by your support. At this point in the campaign — when we hit … Continue ReadingKickstarter Progress

CategoriesKickstarter

Kickstarter Launches

Posted onNovember 1, 2020November 1, 2020

The Kickstarter for The Dee Sanction core book launches today — at 3PM (GMT), 1st November — and runs for 21 days. This Kickstarter is the culmination of weeks of effort getting the building blocks of production, publicity and pledges in order. It is also the satisfying conclusion to seven … Continue ReadingKickstarter Launches

CategoriesActual Play

Ex Libris Actual Play

Posted onOctober 31, 2020October 31, 2020

Just posted, there’s a special episode of Orlanth Rex’s Gaming Vexes, including an interview with me and an Actual Play of ‘The Dee Sanction’.   The Actual Play is a brief sampler and introductory investigation, currently called Ex Libris. If we start hitting stretch goals in the upcoming Kickstarter (1st November … Continue ReadingEx Libris Actual Play

CategoriesRPGaDAY

Experience — RPGaDay #31

Posted onOctober 29, 2020

Similar to The Cthulhu Hack, experience in The Dee Sanction is less about an accumulation of power and more about furthering the campaign. The value of an adventure lies in the impact it has on the setting, a little bit like a TV serial where the arc plot is the key and the … Continue ReadingExperience — RPGaDay #31

CategoriesRPGaDAY

Strange — RPGaDay #26

Posted onSeptember 20, 2020September 20, 2020

As with Cthulhu Hack before it, I have sought to find something strange through the use of as much original source materials as practical. Thankfully, the existence of contemporary material makes this possible, alongside the commentary of more recent academic considering the prevailing belief in the supernatural through varies lenses. … Continue ReadingStrange — RPGaDay #26

CategoriesRPGaDAY

Portal — RPGaDay #30

Posted onSeptember 20, 2020September 20, 2020

The game timeline is intended to be a portal to alternate states of potential investigation, activity and adventure. The road from the sighting of Halley’s Comet in the early 1530s to the death of Queen Elizabeth in the dawning of the 17th century is a winding one. Following the break … Continue ReadingPortal — RPGaDay #30

CategoriesRPGaDAY

Lever — RPGaDay #25

Posted onSeptember 4, 2020September 4, 2020

The system for The Dee Sanction provides a very basic combat system and approach with the levers and pulleys to make a formidable opponent terrifying and a weak one, necessarily, a pushover. At the same time, I have been trying to find the best way possible to make it pseudo-compatible with other … Continue ReadingLever — RPGaDay #25

CategoriesRPGaDAY

Edge — RPGaDay #23

Posted onSeptember 4, 2020September 4, 2020

The players and GM of The Dee Sanction have the option to play on the edge of the unknown. By that, the intent of the game is not to know everything in advance of every session. However, that isn’t to say that a lot of things can’t be handled intelligently … Continue ReadingEdge — RPGaDay #23

CategoriesRPGaDAY

Rare — RPGaDay #22

Posted onSeptember 1, 2020September 1, 2020

In The Dee Sanction, a clear victory should be rare. Nevertheless, I didn’t want success itself to be rare. When you’re dealing with the supernatural and dabbling in the occult, you’re already dealing with a grey agenda, murky with heresy. The Agents have their own livelihood and service preservation to consider, … Continue ReadingRare — RPGaDay #22

CategoriesSetting

The Sanction of Magic

Posted onAugust 31, 2020September 1, 2020

When Elizabeth Tudor succeeded to the throne in 1558, she found herself under assault from all sides, paying for the arrogant machinations of her father. Henry VIII enraged the Church of Rome and made himself an enemy of Catholicism. But worse, that collapse in solidarity of faith combined with the … Continue ReadingThe Sanction of Magic

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Neither the circle without the line, nor the line without the point, can be artificially produced. It is, therefore, by virtue of the point and the Monad that all things commence to emerge in principle.

John Dee, Theorem II

The Dee Sanction Core Rules for Elizabethan intrigue and supernatural investigation tabletop roleplaying featuring an image of John Dee performing an experiment before Queen Elizabeth and her court

Core Rules on DriveThru and All Rolled Up

A supplement for spiritual and strange supernatural powers to include in character generation for the Elizabethan investigation tabletop roleplaying game The Dee Sanction featuring an image of John Dee and Edward Kelley in a graveyard confronting a ghost at night

The Sight on DriveThru and All Rolled Up

A hand drawn map of the east end of late Tudor London created with considerable artistic licence for The Dee Sanction tabletop roleplaying game including the Thames, Tower of London, old London Bridge, and northern Southwark

Ossulstone Hundred on DriveThru and All Rolled Up

The Book of Days character sheets and investigation journal for tabletop roleplaying featuring a complex summoning sigil known as the Sigellum Dei used by Doctor John Dee to engage with angels

Book of Days on DriveThru and All Rolled Up

Abaddons Puppet a third party adventure for The Dee Sanction featuring witches giving offerings to their dark lord as strange demons and spirits fly overhead

Abaddon's Puppet on  DriveThru

Upper skull of a human being etched and edhed with gold against a darkened backdrop filled completely with a wall of more human skulls

Adventures on  DriveThru  and  All Rolled Up

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Black Seal Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England Ex Libris fail forward game design game mechanics history incriminating evidence Journal Kickstarter Maelstrom narrative Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming the Church The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo

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