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ADVENTURES IN COVERT ENOCHIAN INTELLIGENCE

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Author: Paul B

CategoriesGame Mechanics

Skills Don’t Recharge

Posted onNovember 23, 2014

One thing that has come from my reading and through player feedback has been a bit of confusion and even dissatisfaction with abilities that recharge. If you know how to do trick shooting, forensically search a room, or break a safe, why would that ability not work every round? From … Continue ReadingSkills Don’t Recharge

CategoriesGame Mechanics

One-off Adventures

Posted onNovember 18, 2014

I had one of those inspiration moments again last night, though this one took place out in the garage on my exercise bike. Those thoughtful moments alone seem to be a fertile time for interesting thoughts. Key amongst those thoughts, I have decided to focus on 214 as a system … Continue ReadingOne-off Adventures

CategoriesGame Mechanics Playtesting

Narrative Results

Posted onNovember 11, 2014

Dice in the pair used for Complex 214 and The Dee Sanction have symbols on them, intended to help focus the story. The symbols include: equipment, surveillance/vigilance, access, the system, them, and mutation/magic. In practice, when you roll the dice initially, the symbol rolled can help understand – plotwise – … Continue ReadingNarrative Results

CategoriesGame Mechanics Playtesting

Inspiration Strikes

Posted onNovember 10, 2014August 17, 2016

I have written before, probably elsewhere, on the matter of inspiration and the spawning of new ideas. People have different ways of sparking their creativity, or find ideas coming to them in specific situations. It’s that principle that causes writers to keep a notepad by their bed, in case they … Continue ReadingInspiration Strikes

CategoriesPlaytesting

Quick Thoughts on Last Night’s Game

Posted onNovember 4, 2014

I ran The Bell’s Toll over the course of two short sessions with my regular gaming group. I have asked them for feedback on The Dee Sanction – and I look forward to getting some good stuff over many future sessions. Generally, the adventure seemed to work. I think the … Continue ReadingQuick Thoughts on Last Night’s Game

CategoriesEssence

The Dee Sanction Blurb

Posted onOctober 30, 2014

I have been tinkering with this. I suspect it will change again. As I mentioned in an earlier post, I need to provide a tight and informative intro to The Dee Sanction for my convention games. This is the current draft. It would also work perfectly well for a game … Continue ReadingThe Dee Sanction Blurb

CategoriesGame Mechanics Playtesting

The Counter Economy

Posted onOctober 29, 2014

When I ran my playtest session of The Dee Sanction this week, I handed out a bunch of counters – but, by the end of play, not many had moved from their starting position. I can see why – I do need to more firmly state the existence of challenges … Continue ReadingThe Counter Economy

CategoriesPlaytesting

Matters Magickal and Mechanical

Posted onOctober 28, 2014

Running The Bell Tolls last night for my local group. This will be an adventure I’ll run at conventions to playtest The Dee Sanction. I want to run this one in a single session, about 3 1/2 – and the version I ran bodes well for that. While we didn’t … Continue ReadingMatters Magickal and Mechanical

CategoriesGame Mechanics

Embrace the Dark Side

Posted onOctober 25, 2014

Mindful that I have to get running playtest sessions with all of the essential components in place, I have been working on the cards for The Dee Sanction. I don’t need a complete set, but I need enough to make the process of character generation straight from the deck a … Continue ReadingEmbrace the Dark Side

CategoriesGame Mechanics

No Guilt Is Forgotten

Posted onOctober 22, 2014

I have to make time to run sessions of the system without worrying too much about the finer details. However, preparation for All Rolled Up attendance at events has been a priority. Now, I hope to have the chance to pick up some slack. I like Incriminating Evidence as a … Continue ReadingNo Guilt Is Forgotten

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Neither the circle without the line, nor the line without the point, can be artificially produced. It is, therefore, by virtue of the point and the Monad that all things commence to emerge in principle.

John Dee, Theorem II

The Dee Sanction Core Rules for Elizabethan intrigue and supernatural investigation tabletop roleplaying featuring an image of John Dee performing an experiment before Queen Elizabeth and her court

Core Rules on DriveThru and All Rolled Up

A supplement for spiritual and strange supernatural powers to include in character generation for the Elizabethan investigation tabletop roleplaying game The Dee Sanction featuring an image of John Dee and Edward Kelley in a graveyard confronting a ghost at night

The Sight on DriveThru and All Rolled Up

A hand drawn map of the east end of late Tudor London created with considerable artistic licence for The Dee Sanction tabletop roleplaying game including the Thames, Tower of London, old London Bridge, and northern Southwark

Ossulstone Hundred on DriveThru and All Rolled Up

The Book of Days character sheets and investigation journal for tabletop roleplaying featuring a complex summoning sigil known as the Sigellum Dei used by Doctor John Dee to engage with angels

Book of Days on DriveThru and All Rolled Up

Abaddons Puppet a third party adventure for The Dee Sanction featuring witches giving offerings to their dark lord as strange demons and spirits fly overhead

Abaddon's Puppet on  DriveThru

Upper skull of a human being etched and edhed with gold against a darkened backdrop filled completely with a wall of more human skulls

Adventures on  DriveThru  and  All Rolled Up

Clues to Forgotten Sessions

214 Actual Play adventures All Rolled Up angels atmosphere Black Seal Challenge Resources character generation Character sheet Complex 214 Concrete Cow conventions Dee Sanction dice mechanics Doctor John Dee Elizabeth I of England Ex Libris fail forward game design game mechanics history incriminating evidence Journal Kickstarter Maelstrom narrative Ossulstone Hundred playtest playtesting Queen Elizabeth reading list Role-playing game RPGaDAY sandbox game setting stretch goals tabletop gaming the Church The Cthulhu Hack The Dee Sanction The School of Night Tradecraft Tudor dynasty UK Games Expo

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